# Arena & Ranked

# LP - League Points

Your visible ranked progress. Wins add LP, losses subtract it. Each division has a tier-specific LP cap; overflow promotes you, dropping below zero demotes you. Wins grant 5–30 LP (about 20 for even matches). Beating higher-rated opponents earns bonus LP (+1 per 25 MMR).

# MMR - Matchmaking Rating

Hidden skill rating (~1200 start) used for matchmaking and LP swings. Updates every match with an Elo-style formula. You never see it on screen, but it decides opponents and how harsh LP changes feel.

# Rank Ladder

Climb division by division, then break into Master and elite titles. Bronze IV → I: 100 LP per division · Silver IV → I: 100 LP per division · Gold IV → I: 120 LP per division · Platinum IV → I: 150 LP per division · Diamond IV → I: 200 LP per division. Master has no division cap; Grandmaster and Challenger are elite badges for the highest Master LP. Slot counts scale with how many Masters are on the ladder (e.g. 1+ Masters → 1 Challenger + 4 Grandmaster).

# Matchmaking

Find Match pairs you with saved builds near your MMR and rank. Divisional players match within 2 tiers. Elite ranks only fight other elite ranks.

# Defense LP Cap

When someone beats you, you only lose LP up to 5 times per day. After the cap, their win still counts for them but costs you no more LP that day.

# Seasons

Each season resets divisional ranks to Bronze while preserving stats history. Elite titles and end-of-season rewards depend on where you finish when the season closes.