Arena & Ranked LP - League Points Your visible ranked progress. Wins add LP, losses subtract it. Each division has a tier-specific LP cap; overflow promotes you, dropping below zero demotes you. Wins grant 5–30 LP (about 20 for even matches). Beating higher-rated opponents earns bonus LP (+1 per 25 MMR). MMR - Matchmaking Rating Hidden skill rating (~1200 start) used for matchmaking and LP swings. Updates every match with an Elo-style formula. You never see it on screen, but it decides opponents and how harsh LP changes feel. Rank Ladder Climb division by division, then break into Master and elite titles. Bronze IV → I: 100 LP per division · Silver IV → I: 100 LP per division · Gold IV → I: 120 LP per division · Platinum IV → I: 150 LP per division · Diamond IV → I: 200 LP per division. Master has no division cap; Grandmaster and Challenger are elite badges for the highest Master LP. Slot counts scale with how many Masters are on the ladder (e.g. 1+ Masters → 1 Challenger + 4 Grandmaster). Matchmaking Find Match pairs you with saved builds near your MMR and rank. Divisional players match within 2 tiers. Elite ranks only fight other elite ranks. Defense LP Cap When someone beats you, you only lose LP up to 5 times per day. After the cap, their win still counts for them but costs you no more LP that day. Seasons Each season resets divisional ranks to Bronze while preserving stats history. Elite titles and end-of-season rewards depend on where you finish when the season closes.