# Holy / Fire Depth Tank

\# Fire / Holy — Depth Tank

Depth guide. Not an Arena kit (gear is normalized in PvP; this build wins on Health, Barrier, and long fights).

\*\*Role:\*\* Survive the opener, then outlast the floor.

\*\*Primary:\*\* Fire

\*\*Secondary:\*\* Holy

\*\*Mythic:\*\* Unbreakable

\---

\## How it works

Two loops run at the same time.

\### 1. Burn (the kill)

\- \*\*Inferno\*\* (Crown of Eternal Flame): 35% chance per attack. Burn ramps \*\*+8% per turn, cap 80%\*\*.

\- \*\*Ignite\*\* (Gloves of Embers): 35% chance to apply Burn. Burn ticks can \*\*crit\*\*.

\- \*\*Hellfire\*\* (Infernal Blade): every attack adds Burn damage (effectively uncapped).

\- \*\*Scorch\*\* (Burning Ring): each Burn tick shreds \*\*5% Elemental resist\*\*, fight cap \*\*35%\*\*.

\- \*\*Meteor Core\*\* (Burning Ember): chance to snap Burn to \*\*max intensity\*\* so you do not wait the full ramp.

Long Depth fights hit the 80% cap. That is why this is a Depth build, not a burst build.

\### 2. Barrier (the stay-alive)

\- \*\*Unbreakable:\*\* Barrier \*\*does not expire\*\*. It only stacks.

\- \*\*Consecration\*\* (Consecrated Relic): end of round, \*\*+4% max Health\*\* as Barrier.

\- \*\*Bulwark\*\* (Bulwark Greaves): while Barrier &gt; 0, take \*\*15% less damage\*\*. With Unbreakable this is almost always on.

\- \*\*Aegis\*\* (Aegis Mantle): when Barrier absorbs a hit, heal \*\*5% max Health\*\*.

\- \*\*Last Stand\*\* (Blood Shield): a lethal hit spends Barrier instead of killing you.

\### 3. Percent heals (Health is the multiplier)

\- \*\*Living Fire\*\* (Infernal Chestguard): Burn ticks heal \*\*~7% max Health\*\*.

\- \*\*Leech\*\* (Vampire Band): crits heal \*\*8% max Health\*\* (this is the life-steal cap).

\- \*\*Beacon\*\* (Beacon of Hope): \*\*+25% multiplicative\*\* to all healing you receive.

Stack \*\*Health\*\*. Aegis, Living Fire, Leech, Consecration, and Last Stand all scale off it.

You are not a first-hit assassin. You survive the opening swings, Burn takes over, Barrier never drops, and you outlast the floor.

\---

\## Loadout

| Slot | Item | Effect | Notes |

|------|------|--------|--------|

| Helmet | Crown of Eternal Flame | Inferno | Mandatory. Do not put Sanctuary or Miasma here. |

| Shoulder | Aegis Mantle | Aegis | Barrier absorb → 5% max HP. |

| Chest | Infernal Chestguard | Living Fire | Burn ticks heal ~7% max HP. |

| Bracers | High-Score rare/epic | Affixes | Health, Fire Mastery, Armor. |

| Gloves | Gloves of Embers | Ignite | Burn apply + Burn can crit. Keep these over Lay on Hands. |

| Waist | Girdle of the Bulwark \*or\* high-Score | Ironbound (3% Barrier on Block) | Use Ironbound if you Block; otherwise pure Health/Armor Score. |

| Legs | High-Score rare/epic | Affixes | Health, Fire Mastery, Armor. |

| Boots | Bulwark Greaves | Bulwark | 15% DR while Barrier remains. Core with Unbreakable. |

| Amulet | Beacon of Hope | Beacon | +25% to all healing. |

| Ring 1 | Vampire Band | Leech | Crits heal 8% max HP. |

| Ring 2 | Burning Ring | Scorch | Resist shred. Highest-Health ring if you lack Scorch. |

| Trinket 1 | Consecrated Relic | Consecration | 4% max HP Barrier each round. |

| Trinket 2 | Burning Ember | Meteor Core | Snap Burn to max intensity. |

| Main Hand | Infernal Blade | Hellfire | Per-attack Burn add. |

| Off Hand | Blood Shield | Last Stand | Cheat-death vs lethal. |

\*\*Mythic:\*\* Unbreakable.

Do \*\*not\*\* fill boots/belt/bracers/legs with weak utility Legendaries (Ash Boots, Phantom Cord, Poison pieces). Those slots are Health / Fire Mastery / Armor.

\---

\## Affix priority

1\. \*\*Health\*\*

2\. \*\*Fire Mastery\*\* (Burn apply toward the 70% cap; strengthens Inferno)

3\. \*\*Holy Mastery\*\* (Barrier / Aegis / Consecration / Bulwark)

4\. \*\*Armor / Defense\*\*

5\. \*\*Attack Speed\*\* (more Inferno / Ignite rolls; speed bonus cap ~40%)

6\. \*\*Crit Rating\*\* until Leech is reliable (crit chance cap \*\*50%\*\*), then stop

Spell Power is fine on Fire pieces. Do not chase Poison / Shadow / Frost on this build.

\---

\## Why these slots and not others

| Tempting swap | Why it is worse on this kit |

|---------------|-----------------------------|

| Miasma Crown / Helm of Sanctuary | Costs Inferno. Sanctuary is the panic button only if you still die in 1–2 hits. |

| Plagueheart Carapace | Poison stack amp, no Living Fire. Use only when current Depth feels free. |

| Lay on Hands gloves | 8% HP heal is real, but you lose Ignite Burn apply + Burn crits. Beacon already amps Living Fire / Aegis / Leech. |

| Holy Ring (Divine Light) | Extra Barrier only from Lay on Hands, not from Living Fire or Leech. Vampire Band is the better ring. |

| Overload / Genesis | More damage. You already lived without them; Unbreakable is the identity Mythic. |

| Ash Boots / Hot Pursuit | Mobility. Boots should be Bulwark or a Health/Armor Score piece. |

\---

\## Variants

\*\*Still dying:\*\* Keep this kit. Add Girdle of the Bulwark. Dump Scorch for a second Health ring. Hunt lower until Score catches Depth. Last resort: Helm of Sanctuary instead of Inferno.

\*\*Not dying, clears too slow:\*\* Chest → Plagueheart Carapace (Poison stacks, cap 15, +3.5% Poison damage per stack) \*\*or\*\* Mythic → Overload / Relentless. Only after you can stand still for a full Inferno ramp.

\---

\## Caps worth knowing

| Stat / effect | Cap |

|---------------|-----|

| Inferno Burn ramp | 80% (+8% per turn) |

| Fire Burn apply (mastery) | 70% |

| Scorch resist shred | 35% per fight |

| Crit chance | 50% |

| Life steal | 8% (Leech is the cap) |

| Attack Speed bonus | ~40% |