Legendary Effects
List of all legendary items with their respective stats and effects
- Legendary Helmet
- Shatter - Bone King's Crown
- Inferno - Crown of Eternal Flame
- Lacerate - Crown of Gore
- Sanctuary - Helm of Sanctuary
- Execute - Helm of the first Hunter
- Miasma - Miasma Crown
- Legendary Shoulder
- Aegis - Aegis Mantle
- Blood Rush - Blooddrinker Pauldrons
- Overcharge - Storm Mantle
- Shadow Echo - Void Shoulders
- Legendary Chest
- Stormheart - Conductor's Plate
- Ice Armor - Frostwoven Robe
- Thorns - Hollow Plate of Silence
- Living Fire - Infernal Chestguard
- Plagueheart - Plagueheart Carapace
- Bloodlust - Sanguine Plate
- Ambush - Shroud of Ambush
- Legendary Bracers
- Legendary Gloves
- Precision - Assassin Gloves
- Bile Touch - Bile-Tipped Gauntlets
- Ice Lance - Frozen Fingers
- Lay on Hands - Gauntlets of Mercy
- Ignite - Gloves of Embers
- Nightfall - Nightshackle Gauntlets
- Voltaic Touch - Voltaic Gauntlets
- Wardbreaker - Wardbreaker Gauntlets
- Legendary Waist
- Legendary Legs
- Combustion - Flamestride Pants
- Necrotic - Gravewalker Leggings
- Aftermath - Shadowmarked Leggings
- Static - Stormborn Legguards
- Legendary Boots
- Hot Pursuit - Ash Boots
- Bulwark - Bulwark Greaves
- Frenzy - Crimson Greaves
- Glacial Step - Frostwalkers
- Flurry - Greaves of the Final Blow
- Shadowstep - Silent Boots
- Legendary Amulet
- Arcane Power - Ancient Charm
- Beacon - Beacon of Hope
- Blood Magic - Crimson Charm
- Death Mark - Pendant of the Prey
- Thundercall - Stormborn Charm
- Veilwalk - Veilwalk Charm
- Legendary Ring
- Scorch - Burning Ring
- Deep Freeze - Frozen Band
- Decay - Poison Ring
- Serrated Edge - Serrated Band
- Void Strike - Void Band
- Hunt Focus - Band of the Kill
- Divine Light - Holy Ring
- Shock Overcharge - Thunder Ring
- Leech - Vampire Band
- Legendary Trinket
- Adrenaline - Adrenaline Idol
- Meteor Core - Burning Ember
- Consecration - Consecrated Relic
- Ice Nova - Frozen Crystal
- Venom Surge - Poison Idol
- Arcane Echo - Arcane Orb
- Hemorrhage - Blood Relic
- Overkill - Relic of the Last Breath
- Tempest - Storm Totem
- Legendary Main Hand
- Open Wounds - Bloodletter
- Shatter Strike - Crimson Sword of Frost
- Coup de Grace - Headsman's Blade
- Hellfire - Infernal Blade
- Stormblade - Stormbreaker Blade
- Deadly Toxin - Venom Fang
- Legendary Off Hand
Legendary Helmet
List of Legendary Helmet and their stats
Shatter - Bone King's Crown
Bone King's Crown
Type: Helmet
+# Health
+# Spell Power
+# Frost Mastery
+# Critical Rating (Crit Chance)
+# Armor
+# Defense
Shatter
Frozen or Brittle Enemies Shatter based on your Critical Chance, dealing massive frost damage.
Shatter - Frost Mastery, Spell Proc
Triggers: 35% chance on attack, On Mastery Freeze
Shatter chance vs Frozen or Brittle equals your effective Critical Chance (Including Hunt Focus; Scales with Legendary strength on the Shatter proc roll).
Damage uses Crit Damage when triggering attack crits.
Ice Nova doubles the next Shatter after 5 freeze/Brittle Applications.
Shatter Strike forces Shatter on crits vs Frozen or Brittle.
Changelog:
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Inferno - Crown of Eternal Flame
Crown of Eternal Flame
Type: Helmet
+# Health
+# Spell Power
+# Fire Mastery
+# Critical Rating (Crit Chance)
+# Armor
+# Defense
Inferno
Burn damage increases by 8% every turn
Inferno - Fire Mastery, Spell proc
Triggers: 35% chance per attack
Each proc sets Burn ramp to your Inferno ramp counter (+8% per active Burn tick, cap 80%).
Burn lasts 4 turns.
Changelog:
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Lacerate - Crown of Gore
Crown of Gore
Type: Helmet
+# Health
+# Attack Power
+# Bleed Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Lacerate
Hits against Bleeding enemies deepen the wound, adding a Bleed stack.
Lacerate - Bleed Mastery, Silent proc
Triggers: 35% chance per attack
Applies Bleed.
Hits against Bleeding targets add +1 Bleed stack.
Changelog:
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Sanctuary - Helm of Sanctuary
Helm of Sanctuary
Type: Helmet
+# Health
+# Spell Power
+# Holy Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Sanctuary
Begin combat with Barrier equal to a portion of your maximum Health
Sanctuary - Holy Mastery, Passive
Triggers: Combat start
Start fight with Barrier = 12% max Health (Holy Mastery soft-scales the grant).
Changelog:
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Execute - Helm of the first Hunter
Helm of the first Huner
Type: Helmet
+# Health
+# Spell Power
+# Execute Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Execute
Critical hits deal bonus damage always; much stronger in Execute range.
Execute - Execute Mastery, Passive
Triggers: Passive - on critical hit
Critical hits deal x1.28 damage always, x1.6 in Execute range (x Legendary strength).
Full Execute kills also gain +8% strike damage per Execute kits also gain +8% strike damage per Execute piece, and stack Prey Mark (+5,5%/stack, cap 12) for a mid-fight hunt ramp.
Execute piece = one equipped Execute-school legendary (or the Apex Predator mythic). The game counts how many of these you have on, not how many gear slots you filled.
These count as Execute pieces:
EXECUTE
FINISHER
WARDBREAKER
DEATH MARK
FLURRY
COUP DE GRACE
HUNT FOCUS
OVERKILL
APEX PREDATOR (mythic)
Max is 9 pieces (8 legendaries + 1 mythic).
Execute kit = a build running a lot of those together. A full Execute kit is roughly 8–9 pieces — basically most or all of the list above.
Two bonuses scale with piece count:
Always-on strike amp: +8% strike damage per Execute piece, all fight long
8 pieces ≈ +64% strikes
9 pieces ≈ +72%
Prey Mark (needs 3+ Execute pieces): each stack gives +5.5% strike damage vs the marked target, stacking up to 12 over the fight (Execute’s mid-fight ramp, similar to a DoT build ramping).
The EXECUTE legendary’s own effect (crits hit ×1.28 always, ×1.6 in Execute range) is separate — the “per Execute piece” line is about set synergy across the whole Execute family, not that one item alone.
Execute Mastery: A stat: Instant Kill chance + extends Execute Range
Execute range: HP window (base ~35%) where Execute legendaries hit harder; shown on the health bar
Execute piece: One Execute legendary/mythic equipped
Execute kit: A build stacking many Execute pieces for the synergy bonuses
Changelog:
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Miasma - Miasma Crown
Miasma Crown
Type: Helmet
+# Health
+# Spell Power
+# Poison Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Miasma
Attacks apply Poison and deal bonus Poison damage per stack
Miasma - Poison Mastery, Silent proc
Triggers: 35% chance per attack
Applies Poison.
Bonus Poison Strike (proc base 8).
+4,5% strike damage per Poison stack.
Changelog:
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Legendary Shoulder
List of Legendary Shoulder and their stats
Aegis - Aegis Mantle
Aegis Mantle
Type: Shoulder
+# Health
+# Spell Power
+# Holy Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Aegis
When Barrier absorbs damage, heal for a portion of your maximum Health.
Aegis - Holy Mastery, Passive
Triggers: Passive: Barier absorbs damage
When Barrier absorbs a hit, heals for 5% of max health.
Changelog:
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Blood Rush - Blooddrinker Pauldrons
Blooddrinker Pauldrons
Type: Shoulder
+# Health
+# Attack Power
+# Bleed Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Blood Rush
Whenever Bleed deals damage, recover a portion of your maximum Health
Blood rush - Bleed Mastery, Silet proc
Triggers: 35% chance per attack
Hits vs Bleeding targets grant temp. Attack Power - 1.4% of current Attack Power (cap 24%AP).
Changelog:
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Overcharge - Storm Mantle
Storm Mantle
Type: Shoulder
+# Health
+# Spell Power
+# Lightning Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Overcharge
Schock stacks ramp tick damage by 8% per proc (mirrors Inferno).
Overcharge - Lightning Mastery, Spell proc
Triggers: 35% chance per attack
Applies Shock and adds +2.25% Shock tick ramp (cap 50%).
Shock lasts 3 turns, max 5 stacks.
Changelog:
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Shadow Echo - Void Shoulders
ITEM FOUND
LEGENDARY
VOID SHOULDERS
- +170 Spell Power
- +151 Shadow Mastery
- +440 Critical Rating
- +170 Armor
- +23 Defense
Shadow procs echo; Ambush & Void Strike hit harder.
Void Shoulders
Type: Shoulder
+# Health
+# Spell Power
+# Shadow Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Shadow Echo
Shadow procs echo; Ambush & Void Strike hit harder.
Shadow Echo - Shadow Mastery, Passive
Triggers: While equipped
Shadow-type Legendary procs can echo (x2).
Ambush / Void Strike instead gain x1,55 damage (single burst - no multi-hit delete).
Changelog:
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Legendary Chest
List of Legendary Chest and their stats
Stormheart - Conductor's Plate
Conductor's Plate
Type: Chest
+# Health
+# Spell Power
+# Lightning Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Stormheart
Lightning damage against Shocked enemies increases by 2.5% per Shock stack.
Stormheart - Lightning Mastery, Passive
Triggers: vs Shocked enemies
Lightning procs +2.6% per Shock stack (x Legendary strength).
Changelog:
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Ice Armor - Frostwoven Robe
Frostwoven Robe
Type: Chest
+# Health
+# Spell Power
+# Frost Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Ice Armor
Gain Barrier equal to a portion of your maximum Health whenever Freeze is applied
Ice Armor - Frost Mastery, Spell proc
Triggers: 35% chance per attack, Requires crit vs Frozen or Brittle
On crit vs Frozen or Brittle: bonus Frost damage = 48% Attack Power x Legendary strength.
Changelog:
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Thorns - Hollow Plate of Silence
Hollow Plate of Silence
Type: Chest
+# Health
+# Spell Power
+# Thorns Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Thorns
Reflect part of incoming damage.
Thorns - Thorns Mastery, Passive
Triggers: When you take damage
Reflects a portion of incoming damage back to the attacker.
Scales with Thorns Mastery.
Changelog:
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Living Fire - Infernal Chestguard
Infernal Chestguard
Type: Chest
+# Health
+# Spell Power
+# Fire Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Living Fire
Burn damage heals you for a portion of your maximum Health.
Living Fire - Fire Mastery, Spell proc
Triggers: 35% chance per attack
Applies/refreshes Burn (4 turns).
Each Burn tick heals 7.000000000000001% max Health.
Changelog:
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Plagueheart - Plagueheart Carapace
Plagueheart Carapace
Type: Chest
+# Health
+# Spell Power
+# Poison Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Plagueheart
Poison damage against poisoned enemies increases by 3.5% per stack.
Plagueheart - Poison Mastery, Passive
Triggers: vs poisoned enemies
Poison damage +3.5% per Poison stack (stacks capped at 15 for tick math).
Changelog:
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Bloodlust - Sanguine Plate
Sanguine Plate
Type: Chest
+# Health
+# Attack Power
+# Bleed Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Bloodlust
Hits against Bleeding enemies grant temporary Attack power (scales with Attack Power).
Bloodlust - Bleed mastery, Silet proc
Triggers: 35% chance per attack
Hits vs Bleeding targets grant temporary Attack Power = 1.4% of current Attack Power (Cap 24% AP).
Changelog:
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Ambush - Shroud of Ambush
Shroud of Ambush
Type: Chest
+# Health
+# Spell Power
+# Shadow Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Ambush
Once per Stun, a critical hit against a Stunned enemy deals a large Shadow burst.
Ambush - Shadow Mastery, Passive
Triggers: on critical hit vs Stunned
Once per Stun:
a critical hit vs Stunned (not Dazed) deals a Shadow burst (Base 15 x Attack Power x Shadow Mastery x Crit Damage).
Fires on the same attack that applies Stun.
One hit only - Overload / Echo do not multi-proc it.
Shadow Echo adds x1.55 to that burst
Changelog:
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Legendary Bracers
List of Legendary Bracers and their stats
Spell Surge - Arcane Cuffs
Arcane Cuffs
Type: Bracers
+# Spell Power
+# Execute Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Spell Surge
Each proc increases Spell Power by 2%. Stacks up to 15 times.
Spell Surge - Spell Power, Spell proc
Triggers: 35% chance per attack
+2.5% of current Spell Power per proc, max 15 stacks.
Spell Power persists for the fight.
Changelog:
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Finisher - Execution Bindings
Execution Bindings
Type: Bracers
+# Spell Power
+# Execute Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Finisher
Strikes deal bonus damagel much stronger in Execute range.
Finisher - Execute Mastery, Passive
Triggers: Passive - Enemy below 38% Health
Execute-range hits deal x1.35 damage (x Legendary Strength).
Separate from Execute Crit on critical hits.
Changelog:
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Toxic - Venom Wraps
Venom Wraps
Type: Bracers
+# Spell Power
+# Poison Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Toxic
Poison lasts twice as long.
Toxic - Poison Mastery, Silent proc
Triggers: 35% chance per attack
Applies Poison.
Poison duration doubled: 5 > 10 turns while equipped.
Default stack cap is 12 (400 with Deadly Toxin).
Changelog:
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Legendary Gloves
List of Legendary Gloves and their stats
Precision - Assassin Gloves
Assassin Gloves
Type: Gloves
+# Spell Power
+# Execute Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Precision
Critical damage greatly increased (weapon crits, Ignite Burn, Hemorrhage Bleed, and Shatter).
Precision - Critical Rating, Passive
Triggers: always while equipped
+65% Crit Damage while equipped (weapon crits, Ignite Burn ticks, Hemorrhage Bleed ticks and Shatter when the swing crits).
Changelog:
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Bile Touch - Bile-Tipped Gauntlets
Bile-Tipped Gauntlets
Type: Gloves
+# Spell Power
+# Poison Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Bile Touch
Critical hits apply Poison and deal bonus Poison damage.
Bile Touch - Poison Mastery, Spell proc
Triggers: 35% chance per attack, Requires crit
On crit: applies Poison and bonus Poison strike (proc base 8).
+6.5% strike damage vs poisoned targets.
Changelog:
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Ice Lance - Frozen Fingers
Frozen Fingers
Type: Gloves
+# Spell Power
+# Frost Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Ice Lance
Critical hits against Frozen or Brittle enemies deal bonus Frost damage.
Ice Lance - Frost Mastery, Spell proc
Triggers: 35% chance per attack
Tracks Freeze and Brittle applications.
After 5 successful marks, your next Shatter deals double damage.
Changelog:
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Lay on Hands - Gauntlets of Mercy
Gauntlets of Mercy
Type: Gloves
+# Spell Power
+# Holy Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Lay on Hands
Attacks have a chance to heal you for a portion of your maximum Health.
Lay on Hands - Holy Mastery, Silent proc
Triggers: 35% chance per attack
Heals 8% max Health (x Legendary strength).
Pairs with Divine Light for bonus Barrier.
Changelog:
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Ignite - Gloves of Embers
Gloves of Embers
Type: Gloves
+# Spell Power
+# Fire Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Ignite
Burn damage can critically strike.
Ignite - Fire Mastery, Silent proc
Triggers: 35% chance per attack
Applies Burn.
Burn ticks can critically strike using your effective Crit Chance and Crit Damage (Hunt Focus/Precision included).
Changelog:
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Nightfall - Nightshackle Gauntlets
Nightshackle Gauntlets
Type: Gloves
+# Spell Power
+# Shadow Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Nightfall
Lucky Hits have a chance to Stun the enemy.
Nightfall - Shadow Mastery, Spell proc
Triggers: 35% chance per attack
On proc: 15% chance to Stun (Lucky hit).
Synergizes with Void Strike/Veilwalk/Ambush
Changelog:
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Voltaic Touch - Voltaic Gauntlets
Voltaic Gauntlets
Type: Gloves
+# Spell Power
+# Lightning Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Voltaic Touch
Critical hits apply Shock and deal bonus lightning damage.
Voltaic Touch - Lightning Mastery, Spell Proc
Triggers: 35% chance per attack, Requires crit
On crit: applies Shock and bonus Lightning strike (proc base 11).
+5.5% strike damage vs Shocked.
Changelog:
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Wardbreaker - Wardbreaker Gauntlets
Wardbreaker Gauntlets
Type: Gloves
+# Spell Power
+# Execute Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Wardbreaker
Damage against Barrier is tripled.
Wardbreaker - Execute mastery, Passive
Triggers: Passive: vs Barrier
Damage that hits Barrier counts at x3.5 for absorption - barriers melt much faster.
Changelog:
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Legendary Waist
List of Legendary Waist and their stats
Ironbound - Girdle of the Bulwark
Girdle of the Bulwark
Type: Waist
+# Spell Power
+# Holy Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Ironbound
Gain Barrier equal to a portion of your maximum Health whenever you Block.
Ironbound - Block rating, Passive
Triggers: Passive: on Block
Blocking grants Barrier - 3% max health
Changelog:
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Evasive Flow - Phantom Cord
Phantom Cord
Type: Waist
+# Spell Power
+# Shadow Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Evasive Flow
Dodge chance increases after every Dodge.
Evasive Flow - Dodge Rating, Passive
Triggers: Passive: after dodge
Each successful Dodge adds stacks (+1,25% Dodge per stack, cap 5) for the rest of the fight.
Changelog:
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Retribution - Warlord's Belt
Warlord's Belt
Type: Waist
+# Spell Power
+# Thorns Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Retribution
Blocked attacks reflect Thorns damage.
Retribution - Thorns mastery, Passive
Triggers: on Block
Blocked attacks reflect Thorns damage back to the attacker
Changelog:
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Legendary Legs
List of Legendary Legs and their effect
Combustion - Flamestride Pants
Flamestride Pants
Type: Legs
+# Health
+# Spell Power
+# Fire Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Combustion
Burn damage increases after every burn tick.
Combustion - Fire mastery, Silet proc
Triggers: 35% chance per attack
Applies Burn.
Burn ramp increases after every Burn tick (stacking ramp % on the burn).
Changelog:
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Necrotic - Gravewalker Leggings
Gavewalker Leggings
Type: Legs
+# Health
+# Spell Power
+# Poison Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Necrotic
Poison also deals Shadow damage.
Necrotic - Poison Mastery, Silent proc
Triggers: 35% chance per attack
Applies Poison.
Poison ticks also deal shadow damage type.
Changelog:
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Aftermath - Shadowmarked Leggings
Shadowmarked Leggings
Type: Legs
+# Health
+# Spell Power
+# Shadow Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Aftermath
When Stun ends, the enemy is Dazed and takes +50% damage for a few turns.
Aftermath - Shadow Mastery, Passive
Triggers: Passive: when Stun ends
When Stun expires or breaks, apply Dazed for 3 turns.
While Dazed, enemy takes + 68% damage.
Changelog:
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Static - Stormborn Legguards
Stormborn Legguards
Type: Legs
+# Health
+# Spell Power
+# Lightning Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Static
Shock stacks ramp end-of-turn lightning ticks by 8% per proc.
Static - Lightning Mastery, Spell proc
Triggers: 35% chance per attack
Applies Shock and ramps end-of-turn lightning ticks (+2.25% per proc).
Changelog:
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Legendary Boots
List of Legendary Boots and their stats
Hot Pursuit - Ash Boots
Ash Boots
Type: Boots
+# Spell Power
+# Fire Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Hot Pursuit
Each consecutive attack increases Burn damage.
Hot Pursuit - Fire mastery, Silet proc
Triggers: 35% chance per attack
+2 Hot Pursuit bonus per proc (cap 99999). Refreshes Burn and syncs Burn tick damage with bonus.
Changelog:
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Bulwark - Bulwark Greaves
Bulwark Greaves
Type: Boots
+# Spell Power
+# Holy Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Bulwark
While you have Barrier, take reduced damage from all hits.
Bulwark - Holy Mastery, Passive
Triggers: While Barrier>0
Take 15% less damage from all hits while Barrier remains.
Changelog:
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Frenzy - Crimson Greaves
Crimson Greaves
Type: Boots
+# Attack Power
+# Bleed Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Frenzy
While the enemy is Bleeding, gain Attack speed based on Bleed Stacks.
Frenzy - Bleed Mastery, Silet proc
Triggers: 35% chance per attack
While enemy Bleeds: +1,35% Attack Speed per Bleed stack (cap 15%).
Changelog:
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Glacial Step - Frostwalkers
Frostwalkers
Type: Boots
+# Spell Power
+# Frost Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Glacial Step
Every turn while frozen or brittle, enemies take increased Frost damage.
Glacial Step - Frost Mastery, Passive
Triggers: each turn enemy is Frozen or Brittle
Frozen or Brittle enemies take Glacial Step frost ticks (base 10, scales with Spell Power and Frost Mastery).
Changelog:
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Flurry - Greaves of the Final Blow
Greaves of the Final Blow
Type: Boots
+# Spell Power
+# Execute Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Flurry
Gain Attack Speed always (stronger in Execute range). Double strikes can become a third swing in Execute range.
Flurry - Execute Mastery, Passive
Triggers: Passive: in Execute range
While enemy is in Execute range: +34 Attack Speed. When a double-strike procs, also perform a third swing.
Changelog:
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Shadowstep - Silent Boots
Silent Boots
Type: Boots
+# Spell Power
+# Shadow Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Shadowstep
Lucky Hits increase Dodge Rating
Shadowstep - Shadow Mastery, Silet proc
Triggers: 35% chance per attack
+1 Lucky Hitstack per proc (+1,25% Dodge per stack while equipped).
Changelog:
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Legendary Amulet
List of Legendary Amulet and their stats
Arcane Power - Ancient Charm
Ancient Charm
Type: Amulet
+# Spell Power
+# Execute Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Arcane Power
Spell Power scales all elemental damage.
Arcane Power - Spell Power, Spell proc
Triggers: 35% chance per attack
Applies Burn, Poison, and Shock in one proc.
Spell Power scales all elemental strike and tick damage.
Changelog:
v1.0.8.4 - Item added to Wiki
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Beacon - Beacon of Hope
Beacon of Hope
Type: Amulet
+# Spell Power
+# Holy Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Beacon
All healing you receive is substantially stronger.
Beacon - Holy Mastery, Passive
Triggers: Passive: all healing
All healing received +25% (multiplicative).
Affects Life Steal, Lay on Hands, DoT Heals, etc.
Changelog:
v1.0.8.4 - Item added to Wiki
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Blood Magic - Crimson Charm
Crimson Charm
Type: Amulet
+# Spell Power
+# Vampire Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Blood Magic
Healing also grants temporary Attack Power.
Blood Magic - Vampire Mastery, Silet proc
Triggers: 35% chance per attack
+3 temporary Attack Power when this silet proc fires (stacks with other temp AP Sources).
Changelog:
v1.0.8.4 - Item added to Wiki
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Death Mark - Pendant of the Prey
Pendant of the Prey
Type: Amulet
+# Spell Power
+# Execute Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Death Mark
Execute range begins earlier.
Death Mark - Execute Mastery, Passive
Triggers: Execute range
Execute range threshold +22% (stacks with Execute Mastery extension).
Your live Execute Range is Shown on Execute Mastery in the stats panel.
Changelog:
v1.0.8.4 - Item added to Wiki
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Thundercall - Stormborn Charm
Stormborn Charm
Type: Amulet
+# Spell Power
+# Lightning Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Thundercall
Shock effects deal bonus critical damage.
Thundercall - Lightning Mastery, Spell proc
Triggers: 35% chance per attack, Bonus on crit
Applies Shock.
On crit: bonus Lightning strike (proc base9, scales with Spell Power and stacks).
Changelog:
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Veilwalk - Veilwalk Charm
Veilwalk Charm
Type: Amulet
+# Spell Power
+# Shadow Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Veilwalk
Applying Stun clenses all debuffs from you.
Veilwalk - Shadow Mastery, Passive
Triggers: Passive: on Stun apply
Applying Stun clenses Burn, Poison, Bleed, Shock, Freeze, Brittle, Stun, and Dazed from you.
Changelog:
v1.0.8.4 - Item added to Wiki
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Legendary Ring
List of Legendary Ring and their stats
Scorch - Burning Ring
Burning Ring
Type: Ring
+# Spell Power
+# Fire Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Scorch
Each Burn tick shreds enemy Elemental resist (max 45% per fight).
Scorch - Fire Mastery, Spell proc
Triggers: 35% chance per attack
Applies Brun.
Each Burn tick shreds 5% Elemental resist on the targer (max 35% total per fight).
Changelog:
v1.0.8.4 - Item added to Wiki; Scorch: Elemental Resist shred capped at −35% total per fight (was uncapped down to 0%)
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Deep Freeze - Frozen Band
Frozen Band
Type: Ring
+# Spell Power
+# Frost Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Deep Freeze
Freeze lasts one extra turn (after depth thaw resist).
Deep Freeze - Frost Mastery, Spell proc
Triggers: 35% chance per attack
Attempts Freeze (or Brittle during Freeze immunity).
Adds +1 Freeze/Brittle turn after depth resist (so Frozen band still grants an extra skip at deep depths).
Changelog:
v1.0.8.4 - Item added to Wiki
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Decay - Poison Ring
Poison Ring
Type: Ring
+# Spell Power
+# Poison Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Decay
Poison damage ramps up every turn.
Decay - Poison Mastery, Spell proc
Triggers: 35% chance per attack
Applies Poison.
Poison tick ramp +3.5% per tick (cap 55%).
Changelog:
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Serrated Edge - Serrated Band
Serrated Band
Type: Ring
+# Attack Power
+# Bleed Mastery
+# Critical rating (Crit Chance)
+#% Crit Damage
Serrated Edge
Auto-Attacks against Bleeding enemies deal 15% more damage.
Serrated Edge - Bleed Mastery, Passive
Triggers: Passive: vs Bleeding enemies
Auto-attacks vs Bleeding enemies deal x1.14 damage.
Changelog:
v1.0.8.4 - Item added to Wiki
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Void Strike - Void Band
Void Band
Type: Ring
+# Spell Power
+# Shadow Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Void Strike
Applying a fresh stun deals a large Shadow burst. Re-arms when the targer acts. Does not trigger from Dazed or Stun refreshes.
Void Strike - Shadow Mastery, Passive
Triggers: Passive: on Stun apply
On a fresh Stun (not refresh, not Dazed):
Shadow burst (base 24 x Spell Power x Shadow Mastery, same scaling as Shatter).
Shadow Echo adds x1.55.
In PvE, Void Strike re-arms only when the taget acts.
Changelog:
v1.0.8.4 - Item added to Wiki
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Hunt Focus - Band of the Kill
Band of the Kill
Type: Ring
+# Spell Power
+# Execute Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Hunt Focus
Critical chance is increased always; much stronger in Execute range. Ignores the Critical Chance cap. Applies to weapon crits, Ignite Burn, Hemorrhage Bleed, and Shatter chance.
Hunt Focus - Execute Mastery, Passive
Triggers: Passive: always/Execute range
+10% Critical Chance always, +20% in Execute Range.
Ignores the 50% Critical Chance cap.
Applies to weapon crits, Ignite/Hemorrhage tick crits and Shatter chance.
Changelog:
v1.0.8.4 - Item added to Wiki
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Divine Light - Holy Ring
Holy Ring
Type: Ring
+# Spell Power
+# Holy Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Divine Light
Lay on Hands also grants Berrier equal to half the Health restored (capped vs max Health).
Divine Light - Holy Mastery, Passive
Triggers: Passive: Lay on Hands heal only
Lay on Hands also grant Barrier = 50% of heal amount, capped at 3% max Health.
Does not trigger off Lifesteal or DoT heals.
Changelog:
v1.0.8.4 - Item added to Wiki
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Shock Overcharge - Thunder Ring
Thunder Ring
Type: Ring
+# Spell Power
+# Lightning Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Shock Overcharge
Critical Lightning effects deal bonus shock damage.
Shock Overcharge - Lightning Mastery, Spell proc
Triggers: 35% chance per attack, Bonus on crit
Applies Shock + ramp.
On crit: bonus Lightning strike (proc base 11).
+3.75% damage per Shock stack on target.
Changelog:
v1.0.8.4 - Item added to Wiki
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Leech - Vampire Band
Vampire Band
Type: Ring
+# Spell Power
+# Vampire Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Leech
Critical hits restore a portion of your maximum Health.
Leech - Vampiric Mastery, Passive
Triggers: On critial hit
Crits heal 8% max Health (x Legendary strength).
Not based on damage dealt.
Changelog:
v1.0.8.4 - Item added to Wiki
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Legendary Trinket
List of Legendary Trinket and their stats
Adrenaline - Adrenaline Idol
Adrenaline Idol
Type: Trinket
+# Attack Power
+# Bleed Mastery
+# Critical rating (Crit Chance)
+#% Crit Damage
Adrenaline
Applying or refreshing Bleed grants a short Attack Speed burst.
Adrenaline - Bleed Mastery, Silet proc
Triggers: 35% chance per attack
Applying Bleed grants +16% Attack Speed for 3 turns
Changelog:
v1.0.8.4 - Item added to Wiki
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Meteor Core - Burning Ember
Burning Ember
Type: Trinket
+# Spell Power
+# Fire Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Meteor Core
Burn reaches maximum intensity instantly.
Meteor Core - Fire Mastery, Spell proc
Triggers: 35% chance per attack
Applies Burn at maximum Burn intensity/ramp immedietaly on proc.
Changelog:
v1.0.8.4 - Item added to Wiki
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Consecration - Consecrated Relic
Consecrated Relic
Type: Trinket
+# Spell Power
+# Holy Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Consecration
At the end of a round where you attacked or were hit, gain a small Barrier.
Consecration - Holy Mastery, Passive
Triggers: End of round if you fought
End of round (attacked or were hit): gain Barrier = 4% max Health.
Changelog:
v1.0.8.4 - Item added to Wiki
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Ice Nova - Frozen Crystal
Frozen Crystal
Type: Trinket
+# Spell Power
+# Frost Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Ice Nova
After five successful freeze or Brittle applications, your next Shatter deals double damage.
Ice Nova - Frost Mastery, Spell proc
Triggers: 35% chance per attack
Tracks Freeze and Brittle applications.
After 5 successful marks, your next Shatter deals double damage.
Changelog:
v1.0.8.4 - Item added to Wiki
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Venom Surge - Poison Idol
Poison Idol
Type: Trinket
+# Spell Power
+# Poison Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Venom Surge
Poison ticks twice each turn.
Venom Surge - Poison Mastery, Spell proc
Triggers: 35% chance per attack
Applies Poison.
Poison ticks twice per turn (follow-up tick at 54% strength).
Changelog:
v1.0.8.4 - Item added to Wiki
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Arcane Echo - Arcane Orb
Arcane Orb
Type: Trinket
+# Spell Power
+# Execute Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Arcane Echo
Spell-based Legendary effects activate twice.
Arcane Echo - Spell Power, Passive
Spell-type Legendary procs (visible spell list) activate twice.
Does not double silent or passive effects.
Changelog:
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Hemorrhage - Blood Relic
Blood Relic
Type: Trinket
+# Attack Power
+# Bleed Mastery
+# Critical rating (Crit Chance)
+#% Crit Damage
Hemorrhage
Bleed damage can critically strike for greatly increased damage.
Hemorrhage - Bleed Mastery, Silent proc
Triggers: 35% chance per attack
Applies Bleed.
Bleed ticks can crit using your effective Crit Chance and Crit Damage (Hunt Focus/Precision included).
Changelog:
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Overkill - Relic of the Last Breath
Relic of the Last Breath
Type: Trinket
+# Spell Power
+# Execute Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Overkill
Instant Execute triggers from a higher Health threshold
Overkill - Execute Mastery, Passive
Triggers: Passive: Instant Execute
Instant Execute kill band raised to 45% Health (from 20%).
Changelog:
v1.0.8.4 - Item added to Wiki
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Tempest - Storm Totem
Storm Totem
Type: Trinket
+# Spell Power
+# Lightning Mastery
+# Critical rating (Crit Chance)
+# Attack Power
Tempest
Shock damage ignores enemy Armor.
Tempest - Lightning Mastery, Spell proc
Triggers: 35% chance per attack
Applies Shock.
All Shock and Lightning damage from your ignores enemy Armor.
Changelog:
v1.0.8.4 - Item added to Wiki
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Legendary Main Hand
List of Legendary Main Hand and their stats
Open Wounds - Bloodletter
Bloodletter
Type: Main Hand
+# Attack Power
+# Bleed Mastery
+# Critical rating (Crit Chance)
+#% Crit Damage
Open Wounds
Auto-attacks deal bonus damage per Bleed stack on the targer (Attack power scaling).
Open Wounds - Bleed Mastery, Silet proc
Triggers: 35% chance per attack
Applies Bleed.
Auto-Attacks gain +2.6% damage per Bleed stack on target.
Changelog:
v1.0.8.4 - Item added to Wiki
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Shatter Strike - Crimson Sword of Frost
Crimson Sword of Frost
Type: Main Hand
+# Attack Power
+# Frost Mastery
+# Critical rating (Crit Chance)
+#% Crit Damage
Shatter Strike
Critical hits against Frozen or Brittle enemies always Shatter
Shatter Strike - Frost Mastery, Spell Proc
Triggers: 35% chance per attack, Requires crit vs Frozen of Brittle
Crit vs Frozen or Brittle always attempts shatter at 100% proc rate (vs normal shatter chance = crit chance).
Changelog:
v1.0.8.4 - Item added to Wiki
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Coup de Grace - Headsman's Blade
Headsman's Blade
Type: Main Hand
+# Attack Power
+# Execute Mastery
+# Critical rating (Crit Chance)
+#% Crit Damage
Coup de Grace
The first hit after entering Execute range deals greatly increased damage.
Coup de Grace - Execute Mastery, Passive
Triggers: first Execute-range hit
First hit after the enemy enters Execute range deals x3.4 damage (once per fight).
Changelog:
v1.0.8.4 - Item added to Wiki
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Hellfire - Infernal Blade
Infernal Blade
Type: Main Hand
+# Attack Power
+# Fire Mastery
+# Critical rating (Crit Chance)
+#% Crit Damage
Hellfire
Every attack increases Burn damage.
Hellfire - Fire Mastery, Silent proc
Triggers: 35% chance per attack
+2 Hellfire bonus per attack (cap 99999).
Applies/refreshes Burn and raises Burn tick floor.
Changelog:
v1.0.8.4 - Item added to Wiki
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Stormblade - Stormbreaker Blade
Stormbreaker Blade
Type: Main Hand
+# Attack Power
+# Lightning Mastery
+# Critical rating (Crit Chance)
+#% Crit Damage
Stormblade
Lightning strikes apply Shock and deal bonus damage per Shock stack.
Stormblade - Lightning Mastery, Spell proc
Triggers: 35% chance per attack
Applies Shock.
Lightning strike proc base 11.
+1 Stormblade surge stack per attack (cap 7), syncing Shock tick damage.
Changelog:
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Deadly Toxin - Venom Fang
Venom Fang
Type: Main Hand
+# Attack Power
+# Poison Mastery
+# Critical rating (Crit Chance)
+#% Crit Damage
Deadly Toxin
Poison stacks faster.
Deadly Toxin - Poison Mastery, Silent proc
Triggers: 35% chance per attack
Each proc applies 2 Poison stack (normal is 1).
Poison stack cap raised from 12 to 400.
Poison lasts 5 turns; tick damage scales with Spell Power + Poison Mastery.
Changelog:
v1.0.8.4 - Item added to Wiki
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Legendary Off Hand
List of Legendary Off Hand and their stats
Spellchain - Arcane Tome
Arcane Tome
Type: Off hand
+# Spell Power
+# Execute Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Spellchain
Spell effects have a chance to trigger again.
Spellchain - Spell Power, Spell proc
Triggers: 35% chance per attack, 25% echo on proc
On proc, 25% chance to echo: Applies Burn a second time and logs Spellchain.
Changelog:
v1.0.8.4 - Item added to Wiki
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Last Stand - Blood Shield
Blood Shield
Type: Off hand
+# Spell Power
+# Holy Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
Last Stand
Lethal damage insted consumes all Barrier.
Last Stand - Holy Mastery, Passive
Triggers: Passive: lethal damage
If a hit would kill you, it consumes all Barrier instead.
Requires Barrier remaining.
Changelog:
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Frozen Wall - Ice Shield
Ice Shield
Type: Off hand
+# Spell Power
+# Frost Mastery
+# Critical rating (Crit Chance)
+# Armor
+# Defense
+#
Frozen Wall
Gain Barrier equal to a portion of your maximum Health. Barrier reflects Frost damage.
Frozen Wall - Frost Mastery, Spell proc
Triggers: 35% chance per attack
Grants Barrier - 4% max Health.
Barrier reflects Frost damage when hit.
Changelog:
v1.0.8.4 - Item added to Wiki
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