# Mythic Effects

# Absolute Zero

Shatter refreshes Freeze instead of ending it, and resets the break-free clock. Freeze still expires if you stop shattering — deep enemies thaw faster.

Shatter refreshes Freeze (or Brittle during freeze immunity) instead of ending it. Successful Absolute Zero refreshes also reset the consecutive-skip break-free clock. Marks still expire on schedule; deep enemies thaw faster via depth resist.

# Annihilation

Every third attack repeats every equipped Legendary effect.

Every third attack repeats every equipped Legendary effect (full proc sweep).

# Apex Predator

Damage bonuses treat the lower-Health fighter as in Execute range. Gain crit and Attack Speed while true.

# Chaos Theory

Every attack randomly triggers one equipped Legendary effect.

One random equipped Legendary triggers for free, then normal 35% proc rolls still run for all Legendaries.

# Colossus

Maximum Health also grants Attack Power.

Maximum Health also grants Attack Power (Health contributes to your strike damage).

# Elemental Ascension

Every Elemental Mastery increases all other Masteries.

Every Elemental Mastery point increases all other Elemental Masteries.

# Fate

Perfect-roll affixes count as 50% stronger.

Perfect-roll affixes count as 50% stronger for power and combat calculations.

# First Blood

Your first attack each fight is a guaranteed critical hit and immediately repeats.

# Genesis

Legendary effects are 50% stronger.

Legendary strength multiplier ×1.5 on all Legendary math (damage, heals, barriers, ramps).

# Infinite Loop

Whenever a Legendary effect triggers, all other Legendary effects gain increased trigger chance.

When one Legendary procs, every other equipped Legendary gains +5% proc chance for the rest of the fight (stacks).

# Iron Will

Once per fight, ignore a Freeze or Stun that would skip your turn.

# Overload

Every Legendary effect activates twice.

Every Legendary proc repeats twice (×2 multiplier on proc repeats). Stacks with Shadow Echo and Arcane Echo.

# Reflection

Every Legendary effect has a chance to immediately activate again.

20% chance for the same Legendary to immediately activate again after it procs.

# Relentless

Each turn grants +2 Attack Speed until combat ends.

+2 Attack Speed per turn for the rest of the fight (stacks; Attack Speed still hard-caps at 50% double-strike chance). Extra hits re-roll Legendary procs.

# Temporal Loop

Every fourth attack repeats.

Every fourth attack repeats (full attack sequence fires again).

# Time Dilation

All Legendary and mastery procs gain a flat chance bonus.

Adds a flat +12% to every Legendary and mastery proc roll.

# Unbreakable

Barrier no longer expires. It continuously stacks.

Barrier no longer expires after 5 turns. Barrier grants stack continuously across the fight.