Patch Notes

V1.0.8.4

New hotfix live — v 1.0.8.4 - Force quit → reopen once to install. 

Fixes

QOL

V1.0.8.3

App update v1.0.8.3 is live! This is a store update, so please download it again: iOS: https://apps.apple.com/de/app/just-loot/id6782619467?l=en-GB Android: https://play.google.com/store/apps/details?id=com.timhilgenstoehlerexpo.justlootapp&utm_source=emea_Med It may take still a bit to be live in stores! The game now speaks more languages. Pick one in Settings → Language, or leave System on and we’ll follow your device when we support it. Please let me know if any translations are off ! 

Languages

RAID UPDATES

Settings

QOL

Arena

Balance Shadow

Poison

Lightning

Frost

Fire

V1.0.7.46

Hotfix OTA live — v1.0.7.46 - Force quit → reopen once to install. The bigger App Store patch is still in iOS review (same fixes are in that build too — we'll ship it together when Apple clears it). I didn't want to wait on that for the worst sync bugs, so the most critical fixes are going out now via OTA. 

Cloud sync (critical)

Also i want to have more structure on bug reports and feature requests so i changed the channels to a forum type:⁠bug-report⁠feature-requests Please keep the feature-requests coming - i read every one of them, but this makes it a bit more organized and easier!🙂

V1.0.7.44

New hotfix live — v 1.0.7.44 - Force quit → reopen once to install. 

Fixes

V1.0.7.43

1.0.7.43 — force quit, reopen once for the update. 

I found out that even a failed upload could show as a sucess so i implemented now this:


V1.0.7.41

New Sync live v 1.0.7.41 (force quit → reopen once to install) I still had some sync bugs living in the app - especially related during a active hunt. I changed the cloud backups a bit again and adressing these with this update: 

How to use it

Fixes

PLEASE DM me again if Prismatics are missing - i have now a better way to regrant them. My DMs are just so full a new message would help me a lot thanks!

V1.0.7.23

New Sync Fixes live v 1.0.7.23 (force quit → reopen once to install) 

Alongside the hunt event updates this fix now should resolve every sync issue. What happens now is we treat the app local first and keep the cloud as a 'backup' mechanic only. So when you use two devices please sync manually before closing the app then you will have the backup version on secondary account. Every claims i grant you: Dust rewards from hunts, titles etc. will appear as actual 'Claim Buttons' on the profile screen which then writes to local. So no more stuff happening 'in the background'. That system should be easier to understand and continues to further reduce backend stress. For issues please use ⁠Brak dostępu as always!

V1.0.7.22

New Hotfix live v 1.0.7.22 (force quit → reopen once to install) 

Fixes

If you lost dust from the medal bug earlier, ping me with your in-game name — i can restore.

V1.0.7.20

New Hotfix live v 1.0.7.20 (reload the app once to install) 

Fixes

V1.0.7.19

New Hotfix live v 1.0.7.19 (reload the app once to install) 

Fixes

V1.0.7.12

Small Hotfix live v 1.0.7.12 (reload the app once to install) 

Fixes

V1.0.7.11

And another small Hotfix v 1.0.7.11: Prismatic unlocks had indeed sync problems. This is now fixed:

Anyone who lost a prismatic just let me know - i will grant you a random one for the issues! I hope this is fair

V1.0.7

Just Loot 1.0.7 is live This is a store update, so please download it again: iOS: https://apps.apple.com/de/app/just-loot/id6782619467?l=en-GB Android: https://play.google.com/store/apps/details?id=com.timhilgenstoehlerexpo.justlootapp&utm_source=emea_Med It may take still a bit to be live in stores! A few people mentioned that pushing depth needs more reasons to play instead of constant farming 1000s for the perfect arena items. So i introduced a new depth progression system which will give high depth players a advantage to farm the higher depths (more dust + higher quality floor) plus a few unlockable cosmetics along the way. ✨What’s new

⚔️Combat / clarity fixes

⚖️Economy / loot

📊Progression / polish

WHATS NEXT?

Save Sync 2.0

New patch live (please reload app to load)

Save Sync 2.0 — I rebuilt how saves work

I rebuilt sync so your loot stays safe and the game stops hammering the server mid-run and creating some weird sync issues and item resets. What's new

Tip: Switching devices? Background the app or tap the sync pill on the device you were playing on first — the other one should pick it up within a few seconds.

HOTFIX 16

Small Hotfix live (reload the app once to install) Follow-up to the Shadow Mastery incident: Void Shoulders / Ambush / Aftermath were also fighting dirty. Non-Shadow kits were getting free doubles from Shadow Echo, Ambush could multi-hit into deletes, and Dazed barely paid off. This cleans that up into one big burst → sustain. 

What was broken

Fixes

How Shadow should feel now

Lightning retune (was overnerfed)

Score was overweighting drop depth — so a slightly deeper piece with worse quality and lower affixes could still show a higher Score and get labeled UPGRADE. That made Affix Changes say “everything goes down” while the card said upgrade. Fixed: better stats should win.⚖️What changed


Small backend update live (reload once) I toughened up the cloud save backend so it can handle a lot more players without melting — same progress, lighter sync. Please poke around after you reload (depth, inventory, Arena kits). If anything looks off, write me please.🙏

ARENA + SHADOW MASTERY INCIDENT UPDATE

ARENA + SHADOW MASTERY INCIDENT UPDATE (reload the app once to install) We found a major bug: Shadow Mastery was accidentally juicing every proc roll in the game, not just Shadow stuff. That made a lot of builds feel like they were proccing on every swing — Shatter, Burn, Lightning, Legendaries, all of it — especially on deep / high-Score gear. This patch fixes that and cleans up how masteries work in general. 

What was going wrong

Mastery changes (all schools)

Resist + combat log

Arena duels

So stacking element resist is needed now to survive heavy burst in the arena. If something still feels off after reload, drop a combat log screenshot in Discord — procs and resist should both be readable now.

UPDATE 5

New update live (just reload the app) 

Power → Score We cleaned up the gear numbers — Power is gone, everything is Score now.

Should feel way less confusing — one number to care about. 

Arena

UPDATE 4

New Big Patch live (just reload the app to install) 

Arena Founder Season closes

@[STYX]Ɇ₵Łł₱₴Ɇ and @🧀🎂 Guy what a final! CONGRATS @🧀🎂 Guy for winning the Founder Season! All the rewards are contributed now: Challenger | 100,000 Dust + First Challenger Grandmaster | 50,000 Dust + First Grandmaster Master | 25,000 Dust + First Master Diamond | 12,500 Dust + First Diamond Platinum | 6,000 Dust + First Platinum Gold | 3,000 Dust + First Gold Silver | 2,000 Dust + First Silver Bronze | 1,000 Dust + First Bronze ⚖️Balance Changes

Shadow (new school kit)

Execute overhaul

New Mythics

Good luck finding them. 

Frost buffs + Brittle

Lightning adjustments

Bleed adjustments

*Serrated Edge auto mult 1.28 → 1.14

Dust Economy

The goal is simple:

QOL

F2P and PLUS

Thanks for supporting JUST LOOT! 

Custom Appereance

Android Launch

Please download the game, i will close the beta track soon: https://play.google.com/store/apps/details?id=com.timhilgenstoehlerexpo.justlootapp&utm_source=emea_Med

New version love

New version love (reload the app once to install) 

Loot compare across loadouts

Inventory & reveal polish

Reforge depth fix

Frost & combat log

inventory and items QOL

  1. As promised a big patch for more inventory and items QOL went live (reload the app once to install) 👜Inventory
    • Slot filters stay visible up top (no more digging through Filters for Helmet / Boots / etc.)
    • Salvage actions tucked behind a Salvage button — Filter + Salvage side by side instead of the big 2×2 grid
    • Default sort is Quality (your saved preference still wins if you already changed it)
    • Matching legendaries (same name) stack into a horizontal swipe row and follow whatever sort you picked
    • Loadout strip on Inventory: PvE + Duel with a separator — tap to choose what you’re equipping to
    • Long-press any loadout (Inventory, Profile, Duel) to rename or reorder (Move left / right)
    🪞Compare / Equip
    • Side-by-side Current | New cards with Affix Changes underneath
    • Affix numbers tint green / red vs the other item on compare (higher Health on New = green, etc.)
    • Upgrade Inventory / chase-upgrade only shows when you find a drop — not when equipping from stash
    📊Profile QOL
    • Clicking on a mastery list you all the the items which contributed
    • Clicking on Gear stat will list you all items and their gear score
    🐛Bugfixes
    • Item reforge could lead to higher stats then it should be - this is fixed and affected items corrected
    I hope you like the changes and it's making things easier! If not please tell me🙏


UPDATE 3

New patch live (reload the app once to install)

Combat Fixes & Balance

Frost *Freeze mastery cap 9% → 6%, steeper mastery curve

Lightning

General

Quick additional Patch:

HOTFIX 15

Important Hotfix (reload the app once to install) 

QoL / Reforge

Combat

ARENA DUELS OPEN + AFFIX REFORGE + QOL FIXES

ARENA DUELS OPEN + AFFIX REFORGE + QOL FIXES (reload the app once to install) 

Arena Duels (v2) — LIVE for everyone

Affix Reforge

Spell glossary & tooltips

Combat / balance

Fixes & QoL

If something feels broken or weird, report pls


Quick additional Patch:

BOT PROTECTION + DUEL FIXES + SERVER UPGRADE

BOT PROTECTION + DUEL FIXES + SERVER UPGRADE (reload the app once to install) 

Arena Duels (v2)

Bot protection

One account got flagged today for full transparency 🖥️Server & performance

If you still have some problems, always report pls🙂

Update 2

UPDATE LIVE (reload the app once to install) 

AMULET

✦ TARGETED PACKS

COMBAT

FIXES

V1.0.6

MAJOR UPDATE 1.0.6 (please download the newest version from the app/playstore again - it can still take 5-10 minutes for the stores to show it) Hey looters! This patch brings a lot of asked features together which a much needed balance tuning. For the players who don't know it yet. I don't balance out of feelings or player feedback - i track every single dungeon run (almost 500k now) and watching the dmg distribution plus other stats like end of combat health, health regen etc. The current patch has two problems. 

First the fotm bleed build was sadly really just too strong. Just with blood relic alone these build dominated pve and the arena. The problem wasn't only the dmg but also the always guranteed 100% heal after a bleed tick together with the shoulders. So while i am huge fan of buffing underused specs - when a build like this outperforms other specs by a mile a nerf need to happen. But i am also not a fan of just nerfing specs with number tunings. I gave bleed build 6 new legendary items with unique effects which also pushed bleed into a very attack power focussed build. I am looking forward how you will build it now. Additionally all health effects got tunings and are not health percentage based and not flat heals. No more top of heals which were also broken. Defenses are also now very much needed on each level. 

The second thing i adressed was difficulty in the midgame or in general the game felt too easy at certain points which was not intended. I implemented a system where your average gear score (the depth where the item dropped) is used to determin the difficulty of your depths. Imagine your build gear score averages 5.000. You should be able to farm quite easy in the 5.000 - 5.050 range but it's getting more and more difficult. Especially after 100+ depths based on your gear score you will hit walls now very heavy. 

This is intentional. I don't wanna turn the game into a pure 'who can press the button faster' game. I want that build identity and finding the best gear should matter on each level. 

It can also happen that the guys who pushed so far quite easily to need to go back quite a bit. But that's also intentionally - you just pushed before too easily to fast - but i also don't want someone rollbacked. No you need to catch up with actual gear needed 

Additionally i also added now depth bosses every 100 depths which sometimes need you to change gear based on boss resistances. Having multiple strong loadouts should be the key moving forward - also in hindsights of the upcoming arena changes - more to that soon! 

PS: If you see anything broken please let me know - i tested the patch with 20plus active real loadouts manually + a lot of simulations but you never know My message is too long so please find all the changes below:

DEPTH BOSSES

From D100+: deterministic Boss Traits (Bleedproof, Poisonhide, Cinder Ward, Storm Ward, Frozen Core, Consecrated) — 85% resist on that channel

THEMES

AUDIO

HUGE shoutout to 

@[STYX]Ɇ₵Łł₱₴Ɇ

 who contributed the amazing tracks - i hope you like them as i did! 

COLLECTION HUB

TARGETED PACKS

 GEAR DEPTH

COMBAT & BALANCE

BLEED — WOUND & TRADE

HOLY — WARD & OUTLAST

(holy is also intended to use some of the items defensively on other specs) 

ITEM UPGRADES

QoL

UPDATE

UPDATE LIVE (reload the app once to install) 

ITEM UPGRADES (Legendary & Mythic)

✦ PRISMATIC PROTECTION

BUILD SHARE (PLUS)

Inventory & Gear

Settings

HOTFIX 14

HOTFIXES LIVE (reload the app once to install) 

Hunt Changes

HOTFIX 13

HOTFIXES LIVE (reload the app once to install) 

SPELL SURGE (Arcane Cuffs)

Combat QoL

Loot Reveal & Compare

HOTFIX 12

HOTFIXES LIVE (reload the app once to install) 

Test Build / Training Dummy

Auto-Salvage

Character Screen

Venom Fang / Deadly Toxin

HUNT PREP + PROFILE CARDS PATCH

HUNT PREP + PROFILE CARDS PATCH (reload the app once to install) 

Unified Profile Cards

More customizations coming here soon 🙂📊Stats & Ranks

Hunt Mode

Titles & Cosmetics

This is just the beginning - and needed preperation for the #1 Hunt as you can get some titles during the event🙂

HOTFIX 11

HOTFIXES LIVE (reload the app once to install) 

This patch fixes achievement tracking issues, improves arena matchmaking fairness, and upgrades the Equipped tab UI. 

Achievements

Arena

Equipped Tab / Profile

Build Colors

HOTFIX 10

HOTFIXES LIVE (reload the app once to install) 

This patch fixes top-ladder LP feeling broken, a stuck auto-run loot screen, and a rare blank player HP bar during combat. 

Ranked Arena — LP vs #1

Auto-Run

Combat UI

BALANCE PATCH 2

BALANCE PATCH (reload the app once to install) 

Hey everyone! After monitoring the meta for a few days, it’s time to give some love to a few underperforming specs. 

Lightning — new gear & stronger shock

Poison — new gear & stronger venom

More specs are getting love soon. Keep the feedback coming!

HOTFIX 9

HOTFIX (reload the app once to install) 

Gear & Equip

Combat & Arena

HOTFIX 8

HOTFIX (reload the app once to install) 

Gear & Equip

Performance tweaks

HOTFIX 7

HOTFIX (reload the app once to install)

Combat Log Speed (High Depth)

Fixes / QoL

HOTFIX + BALANCE PATCH

HOTFIX + BALANCE PATCH LIVE (reload the app once to install) 

This one fixes the echo/burn blowouts, tightens arena matchmaking, cleans up mythic gear UX, and adds Swap on your profile. 

Combat balance

Arena

Inventory & profile

BIG PATCH

BIG PATCH LIVE — LOADOUTS, INVENTORY & ARENA (reload the app once to install) 

This is the largest QoL update yet. You can finally run multiple builds, share gear across them, pick a dedicated arena loadout, and clean up your stash without accidentally nuking what you're wearing. 

Loadouts & Builds

Arena

Power & Leaderboard

Inventory

ARENA LP UPDATE

ARENA LP UPDATE (reload the app once to install) 

Arena LP now scales with who you fight — your hidden MMR still drives matchmaking; only the LP you gain or lose changed. 

What changed

DEPTH BALANCE HOTFIX

DEPTH BALANCE HOTFIX (reload the app once to install) 

The last scaling pass fixed the “free climb to D4500” problem, but it overshot — D4000+ players were getting one-shot on normal runs at their own depth, even with full endgame gear. That’s not the goal. Pushing past your gear should hurt. Farming at your depth should feel fair. This hotfix splits how enemy damage scales vs enemy HP:

Balance

What you should feel:

ARENA PATCH

ARENA PATCH LIVE (reload the app once to install) 

Matchmaking

LP rules (unified)

BALANCE PATCH

BALANCE PATCH LIVE (just reload the app once to install) 

I pulled win/loss data across the ladder and the curve was broken: players lose about 30% of runs through D500, then win rate shoots to nearly 100% all the way to D4500+ on current gear — depth stopped being a gear check and became a formality once you had a solid mid-game build. Even top accounts (e.g. 357k HP at D4345) were barely threatened by raw enemy hits under the old scaling. This patch keeps D1–500 feeling the same and adds real walls after that so pushing depth means farming upgrades, not just outrunning the numbers. ⚖️Balance

It will take a while till i see changes in the stats - Please report me if the higher depths are now too tough!

HOTFIX 6

HOTFIX LIVE (just reload the app once to install) 

Fixes

Balance

HOTFIX 5

HOTFIX LIVE (just reload the app once to install) 

Fixes

HOTFIX 4

HOTFIX LIVE (just reload the app once to install) 

New

Balance

HOTFIX 3

HOTFIX LIVE (just reload the app once to install) 

New

Fixes

HOTFIX 2

HOTFIX LIVE (JUST RELOAD THE APP ONCE TO INSTALL) 

New

Fixes

HOTFIX 1

HOTFIX LIVE (JUST RELOAD THE APP ONCE TO INSTALL) 

Fixes

V1.0.4

NEW APPSTORE VERSION v1.0.4 

New

Fixes

Keep the feedback coming — you're helping shape Just Loot.