ARENA + SHADOW MASTERY INCIDENT UPDATE ARENA + SHADOW MASTERY INCIDENT UPDATE (reload the app once to install) We found a major bug: Shadow Mastery was accidentally juicing every proc roll in the game, not just Shadow stuff. That made a lot of builds feel like they were proccing on every swing — Shatter, Burn, Lightning, Legendaries, all of it — especially on deep / high-Score gear. This patch fixes that and cleans up how masteries work in general.  What was going wrong Shadow Mastery used to add a flat bonus to every Legendary and mastery proc roll (old formula: shadow mastery × 15%) At D10k depth that bonus got huge — many kits were sitting at or near 100% proc chance on everything, not just Shadow Soul Prism / Elemental Ascension made it worse by spreading mastery into Shadow even on builds that weren't Shadow-focused Mastery changes (all schools) Shadow Mastery no longer gives a universal proc bonus — it only does what Shadow is supposed to do: Stun chance (via school commitment) and scaling on Void Strike / Ambush damage Frost, Burn, Poison, Lightning, Bleed, etc. each roll on their own school path now — commitment × school cap, not a hidden cross-school boost Only Time Dilation (mythic) still adds a small flat proc bonus (+12%), and that's intentional Shatter / Ice Lance / Void Strike / Ambush and other school Legendaries still scale damage from raw mastery — that part is unchanged Resist + combat log Shadow damage now counts under Elemental Resist (same as Fire, Frost, Lightning, Poison, Bleed) Resist breakdowns and tooltips list all of those elements including Shadow Combat log now shows (X% resisted) on proc and DoT hits much more consistently — so you can actually verify what's happening in a fight Arena duels Arena kits can stack resist up to 90% (hunt/profile still caps at 75%) So stacking element resist is needed now to survive heavy burst in the arena. If something still feels off after reload, drop a combat log screenshot in Discord — procs and resist should both be readable now.