# HOTFIX 16

<span style="color: oklab(0.964427 0.000418067 -0.00125384); background-color: oklab(0.780873 0.0514458 0.159034 / 0.0784314);">Small Hotfix live (reload the app once to install) Follow-up to the Shadow Mastery incident: Void Shoulders / Ambush / Aftermath were also fighting dirty. Non-Shadow kits were getting free doubles from Shadow Echo, Ambush could multi-hit into deletes, and Dazed barely paid off. This cleans that up into one big burst → sustain. </span>

<span style="color: oklab(0.964427 0.000418067 -0.00125384); background-color: oklab(0.780873 0.0514458 0.159034 / 0.0784314);">What was broken</span>

- Shadow Echo (Void Shoulders) doubled every Legendary proc while equipped — Inferno, Shatter, Lightning, Bleed, etc. — not just Shadow effects. That’s why non-Shadow builds were reporting an insane DPS jump from one pair of shoulders
- Ambush could stack Overload × Shadow Echo × Arcane Echo into ×4–×8 bursts (one-shot deletes), or miss entirely on the same attack that applied Stun (felt “random”)
- Aftermath Dazed only buffed the white strike for a while, and the bonus was only +28%
- Stats panel showed 70% Shadow / Frost using Burn’s apply cap — real Stun/Freeze chance caps at 30%

<span style="color: oklab(0.964427 0.000418067 -0.00125384); background-color: oklab(0.780873 0.0514458 0.159034 / 0.0784314);">Fixes</span>

- Shadow Echo only echoes real Shadow procs (Nightfall / Shadowstep). Ambush &amp; Void Strike get ×1.35 damage instead of multi-hit
- Ambush = one crit-scaled burst per Stun (scales with Crit Damage like Shatter). Fires on the same attack that lands Stun. No more echo/Overload multi-Ambush
- Aftermath Dazed = +50% damage taken for 3 turns (strikes, Ambush, DoTs — the sustain window after the burst)
- Shadow / Frost mastery UI now shows the real 30% Stun / Freeze caps

<span style="color: oklab(0.964427 0.000418067 -0.00125384); background-color: oklab(0.780873 0.0514458 0.159034 / 0.0784314);">How Shadow should feel now</span>

- Lock (Stun) → one chunky Ambush → Aftermath Dazed amp + DoTs while they’re locked / dazed
- Void Shoulders helps Shadow kits; it should not carry Fire/Lightning/Bleed anymore

<span style="color: oklab(0.964427 0.000418067 -0.00125384); background-color: oklab(0.780873 0.0514458 0.159034 / 0.0784314);">Lightning retune (was overnerfed)</span>

- Shock tick base 3.5 → 3.8 (pre-nerf was 4)
- Shock proc bonus/stack 3.0% → 3.25% (pre-nerf 3.5%)
- Shock surge cap 6 → 7 (pre-nerf 8)
- Lightning proc damage scale 0.55 → 0.60 (pre-nerf 0.64)
- Stormheart/stack 2.0% → 2.2%; Voltaic Touch 4% → 4.5% (pre-nerf 2.5% / 5%)
- Lightning apply cap stays 70%

<span style="color: oklab(0.964427 0.000418067 -0.00125384); background-color: oklab(0.780873 0.0514458 0.159034 / 0.0784314);">Score was overweighting drop depth — so a slightly deeper piece with worse quality and lower affixes could still show a higher Score and get labeled UPGRADE. That made Affix Changes say “everything goes down” while the card said upgrade. Fixed: better stats should win.</span>![⚖️](https://discord.com/assets/b5138bdc32633d55.svg)<span style="color: oklab(0.964427 0.000418067 -0.00125384); background-color: oklab(0.780873 0.0514458 0.159034 / 0.0784314);">What changed</span>

- Score is now mostly power / affix strength vs a reference roll at that depth — not “who dropped deeper”
- UPGRADE / DOWNGRADE on loot compare follows that — a deeper weak roll should read as a downgrade when every affix is red

<span style="color: oklab(0.964427 0.000418067 -0.00125384); background-color: oklab(0.322446 0.0015464 -0.0105554);">Small backend update live (reload once) I toughened up the cloud save backend so it can handle a lot more players without melting — same progress, lighter sync. Please poke around after you reload (depth, inventory, Arena kits). If anything looks off, write me please.</span>![🙏](https://discord.com/assets/607676c4d5d72659.svg)