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Seasons

Arena & Ranked

Each season resets divisional ranks to Bronze while preserving stats history. Elite titles and en...

Updated 1 month ago by Gnomey

Defense LP Cap

Arena & Ranked

When someone beats you, you only lose LP up to 5 times per day. After the cap, their win still co...

Updated 1 month ago by Gnomey

Matchmaking

Arena & Ranked

Find Match pairs you with saved builds near your MMR and rank. Divisional players match within 2 ...

Updated 1 month ago by Gnomey

Rank Ladder

Arena & Ranked

Climb division by division, then break into Master and elite titles. Bronze IV → I: 100 LP per di...

Updated 1 month ago by Gnomey

MMR - Matchmaking Rating

Arena & Ranked

Hidden skill rating (~1200 start) used for matchmaking and LP swings. Updates every match with an...

Updated 1 month ago by Gnomey

LP - League Points

Arena & Ranked

Your visible ranked progress. Wins add LP, losses subtract it. Each division has a tier-specific ...

Updated 1 month ago by Gnomey

Mastery Procs

Game Systems

Base elemental procs from Masteries, separate from Legendary rolls. Each attack: Freeze chance = ...

Updated 1 month ago by Gnomey

Proc / Legendary Trigger

Game Systems

When a Legendary effect activates during combat. Each equipped Legendary rolls independently ever...

Updated 1 month ago by Gnomey

Hunt

Game Systems

The main PvE dungeon run. Pick a target Depth, fight through floors, and loot gear. Enemy difficu...

Updated 1 month ago by Gnomey

Legendary

Game Systems

Unique items with a named Legendary effect (see Legendary Effects section). One of the primary bu...

Updated 1 month ago by Gnomey

Epic

Game Systems

Strong items with more stat lines. Common at mid-to-deep depths.

Updated 1 month ago by Gnomey

Rare

Game Systems

Mid-tier gear with more affix rolls. Solid upgrades through early and mid Hunt.

Updated 1 month ago by Gnomey

Common

Game Systems

Lowest rarity. Fewer affixes and lower Score ceiling. Most drops at shallow depths.

Updated 1 month ago by Gnomey

Score

Game Systems

How deep your gear counts. On an item, Score is mostly how strong the affixes are for its drop de...

Updated 1 month ago by Gnomey

Depth

Game Systems

Dungeon floor you are targeting for your next Hunt run. Higher Depth means tougher enemies but be...

Updated 1 month ago by Gnomey

Lucky Hit

Status Effects

A bonus proc roll on attacks. Some Shadow and Lightning effects trigger extra bonuses when a Luck...

Updated 1 month ago by Gnomey

Barrier (Status)

Status Effects

Temporary shield that absorbs damage before Health. Gained from Holy Legendaries (Sanctuary, Iron...

Updated 1 month ago by Gnomey

Bleed

Status Effects

Physical damage over time from open wounds. Bleed Mastery and bleed Legendaries like Blood Rush, ...

Updated 1 month ago by Gnomey

Shock

Status Effects

Lightning stacks that increase end-of-turn lightning tick damage. Overcharge and Static ramp Shoc...

Updated 1 month ago by Gnomey

Poison

Status Effects

Damage over time that stacks on the target. Poison Mastery and Legendaries like Toxic, Decay, and...

Updated 1 month ago by Gnomey