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Health

Core Stats

Total life. When it reaches zero, you lose the fight. Healing and Life Steal restore Health; Barrier absorbs damage first.

Attack

Core Stats

Damage dealt with weapon strikes each turn. Built from Attack Power and Spell Power on your gear. Status effects and Legendaries can add bonus damage on top.

Defense

Core Stats

Reduces incoming physical damage from enemy attacks. Stacks with Armor for total mitigation.

Armor

Core Stats

Flat damage reduction from heavy gear. Works alongside Defense — both reduce how much each hit hurts.

Elemental Resist

Core Stats

Effective % reduction vs fire, frost, lightning, poison, and bleed damage. Converted from Elemental Resist Rating with diminishing returns (max 75%). Converted from Elemental Resist Rating (scale 200). Applies to fire, frost, lightning, poison, and bleed. Hard...

Barrier

Core Stats

Absorbs damage before Health. Gained from Holy Legendaries (Sanctuary, Ironbound, Ice Armor) and some combat effects. Last Stand can consume Barrier instead of dying.

Crit Chance

Core Stats

Chance for attacks to critically strike. Converted from Critical Rating — tap to see your rating, the formula, and the cap. Crits deal bonus damage based on Crit Damage. Converted from Critical Rating with diminishing returns (base scale 350, depth-multiplied)...

Crit Damage

Core Stats

Bonus damage when you land a critical hit. Starts at 150% and scales from gear. Many Legendaries interact with crits (Execute, Leech, Ice Lance).

Life Steal

Core Stats

Heals you for a portion of your maximum Health on each hit — not based on damage dealt. Tap to see your Life Steal Rating and how much you need to cap. Converted from Life Steal Rating (scale 180). Heals max Health × life steal % on each hit — not damage dealt...

Attack Speed

Core Stats

Chance to strike twice each turn. Converted from Attack Speed Rating — tap to see your rating and how much you need to cap. Extra strikes can proc Legendaries more often. Converted from Attack Speed Rating (scale 160). Chance to double-strike each turn, hard c...

Dodge Chance

Core Stats

Chance to completely avoid an incoming attack. Converted from Dodge Rating with diminishing returns (hard cap 15%). Tap to see your rating and the cap threshold. Evasive Flow can raise dodge further during combat. Converted from Dodge Rating: (rating ÷ (rating...

Block Chance

Core Stats

Chance to completely block an incoming attack (negates the hit). Converted from Block Rating with diminishing returns (hard cap 35%). Tap to see your rating and the cap threshold. Ironbound grants Barrier on block; Retribution reflects Thorns. Converted from B...

Attack Power

Core Stats

Primary physical stat. Counts fully toward weapon strikes and Bleed scaling. Colossus Mythic can convert Health into Attack Power.

Spell Power

Core Stats

Primary magical stat. Powers elemental effects and contributes partially to weapon strikes. Arcane Power scales all elemental damage from Spell Power.

Critical Rating

Ratings

Increases Critical Chance via diminishing returns. The higher your gear depth, the more rating you need — stacking 5–6 items is required to cap at deep depths. Precision Legendary greatly boosts crit damage.

Dodge Rating

Ratings

Increases Dodge Chance via diminishing returns (hard cap 15%). The rating needed to cap scales with your gear depth — deeper gear requires more investment. Evasive Flow can raise dodge further during combat.

Block Rating

Ratings

Increases Block Chance via diminishing returns (hard cap 35%). Deeper gear needs more stacked rating to cap. Ironbound grants Barrier when you block; Retribution reflects Thorns on blocked hits.

Life Steal Rating

Ratings

Increases Life Steal percentage via diminishing returns. Deeper gear requires more stacked rating to reach the cap. Scales with Vampire Mastery.