Holy / Fire Depth Tank
# Fire / Holy — Depth Tank
Depth guide. Not an Arena kit (gear is normalized in PvP; this build wins on Health, Barrier, and long fights).
**Role:** Survive the opener, then outlast the floor.
**Primary:** Fire
**Secondary:** Holy
**Mythic:** Unbreakable
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## How it works
Two loops run at the same time.
### 1. Burn (the kill)
- **Inferno** (Crown of Eternal Flame): 35% chance per attack. Burn ramps **+8% per turn, cap 80%**.
- **Ignite** (Gloves of Embers): 35% chance to apply Burn. Burn ticks can **crit**.
- **Hellfire** (Infernal Blade): every attack adds Burn damage (effectively uncapped).
- **Scorch** (Burning Ring): each Burn tick shreds **5% Elemental resist**, fight cap **35%**.
- **Meteor Core** (Burning Ember): chance to snap Burn to **max intensity** so you do not wait the full ramp.
Long Depth fights hit the 80% cap. That is why this is a Depth build, not a burst build.
### 2. Barrier (the stay-alive)
- **Unbreakable:** Barrier **does not expire**. It only stacks.
- **Consecration** (Consecrated Relic): end of round, **+4% max Health** as Barrier.
- **Bulwark** (Bulwark Greaves): while Barrier > 0, take **15% less damage**. With Unbreakable this is almost always on.
- **Aegis** (Aegis Mantle): when Barrier absorbs a hit, heal **5% max Health**.
- **Last Stand** (Blood Shield): a lethal hit spends Barrier instead of killing you.
### 3. Percent heals (Health is the multiplier)
- **Living Fire** (Infernal Chestguard): Burn ticks heal **~7% max Health**.
- **Leech** (Vampire Band): crits heal **8% max Health** (this is the life-steal cap).
- **Beacon** (Beacon of Hope): **+25% multiplicative** to all healing you receive.
Stack **Health**. Aegis, Living Fire, Leech, Consecration, and Last Stand all scale off it.
You are not a first-hit assassin. You survive the opening swings, Burn takes over, Barrier never drops, and you outlast the floor.
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## Loadout
| Slot | Item | Effect | Notes |
|------|------|--------|--------|
| Helmet | Crown of Eternal Flame | Inferno | Mandatory. Do not put Sanctuary or Miasma here. |
| Shoulder | Aegis Mantle | Aegis | Barrier absorb → 5% max HP. |
| Chest | Infernal Chestguard | Living Fire | Burn ticks heal ~7% max HP. |
| Bracers | High-Score rare/epic | Affixes | Health, Fire Mastery, Armor. |
| Gloves | Gloves of Embers | Ignite | Burn apply + Burn can crit. Keep these over Lay on Hands. |
| Waist | Girdle of the Bulwark *or* high-Score | Ironbound (3% Barrier on Block) | Use Ironbound if you Block; otherwise pure Health/Armor Score. |
| Legs | High-Score rare/epic | Affixes | Health, Fire Mastery, Armor. |
| Boots | Bulwark Greaves | Bulwark | 15% DR while Barrier remains. Core with Unbreakable. |
| Amulet | Beacon of Hope | Beacon | +25% to all healing. |
| Ring 1 | Vampire Band | Leech | Crits heal 8% max HP. |
| Ring 2 | Burning Ring | Scorch | Resist shred. Highest-Health ring if you lack Scorch. |
| Trinket 1 | Consecrated Relic | Consecration | 4% max HP Barrier each round. |
| Trinket 2 | Burning Ember | Meteor Core | Snap Burn to max intensity. |
| Main Hand | Infernal Blade | Hellfire | Per-attack Burn add. |
| Off Hand | Blood Shield | Last Stand | Cheat-death vs lethal. |
**Mythic:** Unbreakable.
Do **not** fill boots/belt/bracers/legs with weak utility Legendaries (Ash Boots, Phantom Cord, Poison pieces). Those slots are Health / Fire Mastery / Armor.
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## Affix priority
1. **Health**
2. **Fire Mastery** (Burn apply toward the 70% cap; strengthens Inferno)
3. **Holy Mastery** (Barrier / Aegis / Consecration / Bulwark)
4. **Armor / Defense**
5. **Attack Speed** (more Inferno / Ignite rolls; speed bonus cap ~40%)
6. **Crit Rating** until Leech is reliable (crit chance cap **50%**), then stop
Spell Power is fine on Fire pieces. Do not chase Poison / Shadow / Frost on this build.
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## Why these slots and not others
| Tempting swap | Why it is worse on this kit |
|---------------|-----------------------------|
| Miasma Crown / Helm of Sanctuary | Costs Inferno. Sanctuary is the panic button only if you still die in 1–2 hits. |
| Plagueheart Carapace | Poison stack amp, no Living Fire. Use only when current Depth feels free. |
| Lay on Hands gloves | 8% HP heal is real, but you lose Ignite Burn apply + Burn crits. Beacon already amps Living Fire / Aegis / Leech. |
| Holy Ring (Divine Light) | Extra Barrier only from Lay on Hands, not from Living Fire or Leech. Vampire Band is the better ring. |
| Overload / Genesis | More damage. You already lived without them; Unbreakable is the identity Mythic. |
| Ash Boots / Hot Pursuit | Mobility. Boots should be Bulwark or a Health/Armor Score piece. |
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## Variants
**Still dying:** Keep this kit. Add Girdle of the Bulwark. Dump Scorch for a second Health ring. Hunt lower until Score catches Depth. Last resort: Helm of Sanctuary instead of Inferno.
**Not dying, clears too slow:** Chest → Plagueheart Carapace (Poison stacks, cap 15, +3.5% Poison damage per stack) **or** Mythic → Overload / Relentless. Only after you can stand still for a full Inferno ramp.
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## Caps worth knowing
| Stat / effect | Cap |
|---------------|-----|
| Inferno Burn ramp | 80% (+8% per turn) |
| Fire Burn apply (mastery) | 70% |
| Scorch resist shred | 35% per fight |
| Crit chance | 50% |
| Life steal | 8% (Leech is the cap) |
| Attack Speed bonus | ~40% |