Core Stats
Health
Total life. When it reaches zero, you lose the fight. Healing and Life Steal restore Health; Barr...
Attack
Damage dealt with weapon strikes each turn. Built from Attack Power and Spell Power on your gear....
Defense
Reduces incoming physical damage from enemy attacks. Stacks with Armor for total mitigation.
Armor
Flat damage reduction from heavy gear. Works alongside Defense — both reduce how much each hit hu...
Elemental Resist
Effective % reduction vs fire, frost, lightning, poison, and bleed damage. Converted from Element...
Barrier
Absorbs damage before Health. Gained from Holy Legendaries (Sanctuary, Ironbound, Ice Armor) and ...
Crit Chance
Chance for attacks to critically strike. Converted from Critical Rating — tap to see your rating,...
Crit Damage
Bonus damage when you land a critical hit. Starts at 150% and scales from gear. Many Legendaries ...
Life Steal
Heals you for a portion of your maximum Health on each hit — not based on damage dealt. Tap to se...
Attack Speed
Chance to strike twice each turn. Converted from Attack Speed Rating — tap to see your rating and...
Dodge Chance
Chance to completely avoid an incoming attack. Converted from Dodge Rating with diminishing retur...
Block Chance
Chance to completely block an incoming attack (negates the hit). Converted from Block Rating with...
Attack Power
Primary physical stat. Counts fully toward weapon strikes and Bleed scaling. Colossus Mythic can ...
Spell Power
Primary magical stat. Powers elemental effects and contributes partially to weapon strikes. Arcan...