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Road Map (Trello)
https://trello.com/b/XHrnbtDk/my-trello-board
Fundamentals
PvE focus of the game revolves around the gear “Score”. Player must have higher gear score than their current maximum depth in order to push comfortably. Gear Score is based on item’s depth+quality when acquired. Easiest way of checking for the weakest link is...
Dust
How is the dust salvaged from items calculated? salvage dust = rarity base (2/5/8/12/25) × depth scale, then dust boost. depth scale is floor(base × (1 + log10(1 + depth/10)) × (1 + 0.12 × log10(1 + depth/100))) 🔗 Dev Source: Discord This probably isn't a corr...
Mechanics
WHAT ARE WEEKLY HUNTS Weekly hunts are a separate timed event mode. Select the HUNT loadout to start from scratch - empty gear, empty inventory, 200 dust, and depth 1. Your main loadouts stay untouched. THIS WEEK'S MODIFIER The crypt is overrun - every foe is ...
Mechanics
Clicking on the JUST LOOT button at the bottom of your screen will throw you into automatic combat with a random foe on your current depth level. Your objective is to gain powerful loot as a result of these encounters, delving further and further while overcom...
Values
Core Attributes & Stat Caps Mechanic Internal Variable Value Base Health & Scaling basePlayerHealth / vitalityHealthMult / maxLifeScale 75 / 3.5 / 1 Stat Scaling (Str / Dex) strengthScale / dexteritySpeedScale 0.5 / 1 Power Conversion attackRatingScale / s...