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Mechanics
WHAT ARE WEEKLY HUNTS Weekly hunts are a separate timed event mode. Select the HUNT loadout to start from scratch - empty gear, empty inventory, 200 dust, and depth 1. Your main loadouts stay untouched. THIS WEEK'S MODIFIER The crypt is overrun - every foe is ...
Mechanics
Clicking on the JUST LOOT button at the bottom of your screen will throw you into automatic combat with a random foe on your current depth level. Your objective is to gain powerful loot as a result of these encounters, delving further and further while overcom...
Elemental Resist
Effective % reduction vs fire, frost, lightning, poison, and bleed damage. Converted from Elemental Resist Rating with diminishing returns (max 75%). Converted from Elemental Resist Rating (scale 200). Applies to fire, frost, lightning, poison, and bleed. Hard...
Barrier
Absorbs damage before Health. Gained from Holy Legendaries (Sanctuary, Ironbound, Ice Armor) and some combat effects. Last Stand can consume Barrier instead of dying.
Crit Chance
Chance for attacks to critically strike. Converted from Critical Rating — tap to see your rating, the formula, and the cap. Crits deal bonus damage based on Crit Damage. Converted from Critical Rating with diminishing returns (base scale 350, depth-multiplied)...
Crit Damage
Bonus damage when you land a critical hit. Starts at 150% and scales from gear. Many Legendaries interact with crits (Execute, Leech, Ice Lance).
Life Steal
Heals you for a portion of your maximum Health on each hit — not based on damage dealt. Tap to see your Life Steal Rating and how much you need to cap. Converted from Life Steal Rating (scale 180). Heals max Health × life steal % on each hit — not damage dealt...
Attack Speed
Chance to strike twice each turn. Converted from Attack Speed Rating — tap to see your rating and how much you need to cap. Extra strikes can proc Legendaries more often. Converted from Attack Speed Rating (scale 160). Chance to double-strike each turn, hard c...
Dodge Chance
Chance to completely avoid an incoming attack. Converted from Dodge Rating with diminishing returns (hard cap 15%). Tap to see your rating and the cap threshold. Evasive Flow can raise dodge further during combat. Converted from Dodge Rating: (rating ÷ (rating...
Block Chance
Chance to completely block an incoming attack (negates the hit). Converted from Block Rating with diminishing returns (hard cap 35%). Tap to see your rating and the cap threshold. Ironbound grants Barrier on block; Retribution reflects Thorns. Converted from B...
Attack Power
Primary physical stat. Counts fully toward weapon strikes and Bleed scaling. Colossus Mythic can convert Health into Attack Power.
Spell Power
Primary magical stat. Powers elemental effects and contributes partially to weapon strikes. Arcane Power scales all elemental damage from Spell Power.
Critical Rating
Increases Critical Chance via diminishing returns. The higher your gear depth, the more rating you need — stacking 5–6 items is required to cap at deep depths. Precision Legendary greatly boosts crit damage.
Dodge Rating
Increases Dodge Chance via diminishing returns (hard cap 15%). The rating needed to cap scales with your gear depth — deeper gear requires more investment. Evasive Flow can raise dodge further during combat.
Block Rating
Increases Block Chance via diminishing returns (hard cap 35%). Deeper gear needs more stacked rating to cap. Ironbound grants Barrier when you block; Retribution reflects Thorns on blocked hits.
Life Steal Rating
Increases Life Steal percentage via diminishing returns. Deeper gear requires more stacked rating to reach the cap. Scales with Vampire Mastery.
Attack Speed Rating
Increases Attack Speed (double-strike chance) via diminishing returns. Stacking 5–6 items is required to cap at deep depths. Extra attacks raise Legendary proc frequency.
Elemental Resist Rating
Increases Elemental Resist. Higher rating means more reduction, but each point is worth slightly less at high values.