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Builds
Masterfully crafted discoveries synergizing multiple best in slot items, exceptional effect combos, and a pinch of flavor
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Is there anything hidden in the game we haven't found yet?
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Road Map (Trello)
https://trello.com/b/XHrnbtDk/my-trello-board
Health
Total life. When it reaches zero, you lose the fight. Healing and Life Steal restore Health; Barrier absorbs damage first.
Arena (PvP)
Hunts (PvE)
Fundamentals
PvE focus of the game revolves around the gear “Score”. Player must have higher gear score than their current maximum depth in order to push comfortably. Gear Score is based on item’s depth+quality when acquired. Easiest way of checking for the weakest link is...
Attack
Damage dealt with weapon strikes each turn. Built from Attack Power and Spell Power on your gear. Status effects and Legendaries can add bonus damage on top.
Defense
Reduces incoming physical damage from enemy attacks. Stacks with Armor for total mitigation.
Armor
Flat damage reduction from heavy gear. Works alongside Defense — both reduce how much each hit hurts.
Dust
How is the dust salvaged from items calculated? salvage dust = rarity base (2/5/8/12/25) × depth scale, then dust boost. depth scale is floor(base × (1 + log10(1 + depth/10)) × (1 + 0.12 × log10(1 + depth/100))) 🔗 Dev Source: Discord This probably isn't a corr...