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Frost Mastery

Masteries

Raises Freeze chance toward the Frost cap with school commitment, and scales Shatter / Ice Lance / frost Legendary damage from raw mastery. Full frost gear reaches the Freeze cap; hybrids get a proportional share.

Fire Mastery

Masteries

Raises Burn apply chance toward the Fire cap with school commitment, and strengthens fire Legendaries (Inferno, Combustion, Hellfire, Living Fire).

Poison Mastery

Masteries

Raises Poison apply chance toward the Poison cap with school commitment, and strengthens poison stacks / Legendaries (Toxic, Decay, Venom Surge, Miasma).

Lightning Mastery

Masteries

Raises Shock apply chance toward the Lightning cap with school commitment, and strengthens lightning Legendaries (Overcharge, Tempest, Stormblade, Voltaic Touch).

Bleed Mastery

Masteries

Raises Bleed apply chance toward the Bleed cap with school commitment, and strengthens bleed Legendaries (Blood Rush, Lacerate, Frenzy, Open Wounds).

Holy Mastery

Masteries

Strengthens Barrier generation and holy sustain (Sanctuary, Lay on Hands, Bulwark, Aegis). Holy builds absorb damage and heal through Barrier.

Shadow Mastery

Masteries

Raises Stun chance toward the Shadow cap with school commitment. Void Strike, Ambush, and other shadow Legendaries scale damage with raw mastery (base × power × (1 + mastery / 100)), same as Shatter and Lightning procs.

Vampire Mastery

Masteries

Strengthens life steal and sustain Legendaries (Leech, Blood Magic). Pairs well with high Health and on-hit healing effects.

Execute Mastery

Masteries

Instant Kill: chance to finish when the enemy is in the kill band (≤20%, or ≤45% with Overkill; chance caps at 30%). Execute Range: separate HP window where Execute legendaries hit harder (base 35%, mastery up to +15%, Death Mark adds more).

Thorns Mastery

Masteries

Strengthens reflected damage when you are hit (Thorns, Retribution). Block and Thorns builds punish attackers that connect.

Crits & Status Effects

Status Effects

Status tick crits and Shatter use the same Critical Chance / Crit Damage as weapon swings (including Hunt Focus and Precision). Only specific Legendaries unlock DoT tick crits. Poison ticks and bonus Poison strikes (including Miasma) never scale with Crit Dama...

Freeze

Status Effects

Crowd-control status that prevents the frozen target from acting. After breaking free, targets gain brief freeze immunity — Freeze procs still apply Brittle (Shatterable, no CC). Frost Legendaries like Shatter and Ice Lance interact with Freeze and Brittle. De...

Burn

Status Effects

Fire damage over time that ticks each turn. Stacks and ramps with Fire Mastery and burn Legendaries like Inferno, Combustion, and Hellfire. Each attack: Burn apply chance from Fire Mastery (depth-scaled; caps at 70%). Full fire gear approaches the cap — splash...

Poison

Status Effects

Damage over time that stacks on the target. Poison Mastery and Legendaries like Toxic, Decay, and Venom Surge extend duration and ramp damage. Each attack: Poison apply chance from Poison Mastery (depth-scaled; caps at 70%). Full poison gear approaches the cap...

Shock

Status Effects

Lightning stacks that increase end-of-turn lightning tick damage. Overcharge and Static ramp Shock damage each proc. Each attack: Shock + Lightning strike chance from Lightning Mastery (depth-scaled; caps at 70%). Full lightning gear approaches the cap. Shock ...

Bleed

Status Effects

Physical damage over time from open wounds. Bleed Mastery and bleed Legendaries like Blood Rush, Lacerate, and Frenzy scale with stacks. Each attack: Bleed apply chance from Bleed Mastery (depth-scaled; caps at 70%). Full bleed gear approaches the cap. Bleed l...

Barrier (Status)

Status Effects

Temporary shield that absorbs damage before Health. Gained from Holy Legendaries (Sanctuary, Ironbound, Ice Armor). Some effects prevent Barrier from expiring. Barrier absorbs damage before Health. Max Barrier = 60% max Health. Expires after 5 turns unless Unb...

Lucky Hit

Status Effects

A bonus proc roll on attacks. Some Shadow and Lightning effects trigger extra bonuses when a Lucky Hit lands. Shadowstep adds +1 Lucky Hit stack per proc. Stacks boost Dodge while Shadowstep is equipped. Separate from Crit Chance / Crit Damage.